POST-JAM UPDATE!


CHIROPHOBIA POST-JAM UPDATE!

Hello! Thank you to everyone who played, rated and left feedback for Chirophobia during the 32bit Jam. We've read a lot of feedback and decided to do a post-jam update to address a lot of the most common complaints about Chirophobia. 


Major Changes

  • Platforming is way easier now! - A loooot of people had issues with the games platforming. People said the platforming was too hard, or too inconsistent. Us devs never experienced issues with the platforming, but I guess that's why its so important to let other people play your game before release. We've overhauled the games platforming segments to make them way easier. We've also given the player more air-control. Hopefully nobody should have anymore issues with platforming.
  • Sound Fix - A lot of people mentioned the games sound being extremely inconsistent. Dog growls were way too loud and played right in the players ear instead of being spatial. This issue is fixed and now the dog growls, as well as some other sounds, are now spatial!
  • Level design changes - A lot of people complained about some sections of the levels being a little bit directionless. People especially got stuck right in the first area as they didn't know that they had to jump onto the balcony rails to progress. We've added a health-kit ontop of the balcony rails, as well as changing the balcony chair's collision to make it easier to climb ontop of. Players should be able to infer that they have to jump ontop of the balcony rail now. 
  • Made Respawning better - Previously when respawning you'd be placed at your previous checkpoint, but the games enemies wouldn't despawn, meaning that you could be spawn-camped and encircled by enemies. This has now been fixed. Dogs now despawn when you die - meaning that being spawn-camped is now impossible. 
  • Made the Flyers' projectiles easier to dodge - Previously the Flyers projectiles came out really fast, were poorly telegraphed, and were generally difficult to dodge with the games movement.  The Flyers projectiles now move slower, and fire at a later point of their attack animation.
  • Flyers can no longer hit you through walls - One of the most annoying things in the previous version of Chirophobia was the fact that the Flyers projectiles could travel through walls and hit you. We watched some players try to hide behind the balcony door during the first Flyer encounter, only to be hit through the door. Not a great first-impression.


Minor Changes

  • "Crouch" is now added into the controls screen. No idea how I forgot to add that.
  • A small sequence-break has now been patched. You could previously walk along a small lip before the first major Dog & Hand encounter and skip the whole sequence. This was great for speedrunning, but wasn't quite intended.
  • Made 'The Office' level brighter.
  • You could previously open up the developer console but this has been fixed now.


With that, we're totally finished with Chirophobia. If you played Chirophobia previously and decide to give the game another chance then please tell us what you think! Thank you.

Files

Chirophobia V1.1.zip 177 MB
Nov 07, 2022

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